Design Training That Actually Prepares You

We built this program after watching too many designers struggle with tools they never really learned to use properly. Starts September 2025.

Talk About Your Goals

Questions People Usually Ask

Most questions fall into three categories. Before you start, while you're learning, and after you finish. Here's what we hear most often.

1

Before Starting

  • Do I need design experience already
  • What's the actual time commitment
  • Can I work while taking this
  • How much does the software cost
  • What if I fall behind
2

During Training

  • How do I get help when stuck
  • Can I redo assignments
  • What if I miss a session
  • Do you review my portfolio work
  • How technical does this get
3

After Completion

  • Will I have portfolio pieces
  • Do you help with job search
  • Can I come back with questions
  • What's the next skill to learn
  • How long until I'm job-ready

Real Projects From Day One

You won't spend weeks on theory. We start with an actual mobile app redesign in the first session. You'll make mistakes early, which is the point.

Every project mirrors something we've done for clients. App onboarding flows. E-commerce checkout redesigns. Dashboard interfaces that people actually use daily.

  • Design four complete mobile interfaces
  • Build a working prototype in Figma
  • Present to actual product managers
  • Get feedback like you would at work
Designer working on mobile interface prototypes in professional studio environment

What You'll Actually Learn

Mobile design isn't just making things smaller. It's understanding touch targets, thumb zones, and how people hold their phones on the MTR.

We focus on Hong Kong users specifically. Different screen time patterns. Different app preferences. Different expectations for speed and efficiency.

  • iOS and Android design systems
  • Component libraries that scale
  • Responsive layouts that work
  • User testing with real people

The Practical Side

Classes run Tuesday and Thursday evenings, 7pm to 9:30pm. Twelve weeks total, starting September 2025. You'll need about eight hours per week for homework.

You need a laptop that can run Figma smoothly. We'll cover software setup in week one. No design experience required, but you should be comfortable learning technical tools.

Who's Teaching This

Three designers who've worked on apps you probably have on your phone. They still take client work, so they're teaching current practices, not outdated methods.

Torsten Kjeldsen reviewing mobile interface designs

Torsten Kjeldsen

Lead Mobile Designer

Spent six years at a fintech startup that grew to 2 million users. Now freelances for banks and insurance companies. Very particular about button states.

Callum Donohue conducting mobile usability testing session

Callum Donohue

UX Research Lead

Runs user testing sessions for e-commerce apps. Has watched hundreds of people try to complete checkout flows. Knows exactly where designs break down in practice.

Idris Solberg teaching design system architecture

Idris Solberg

Design Systems Expert

Built component libraries for three different product teams. Obsessed with making designs that developers can actually implement without asking twenty questions.

Ready to Start Learning

September 2025 enrollment opens in May. We take sixteen students per session. Get in touch if you want to know more about what's involved.

Ask About the Program